Hello again people. You're probably wondering why it's been so quiet here lately. I thought I'd give you a little update on where we stand right now.
Not much has been posted for some time, but I can assure you: We're very much alive. Most of the work we've been doing lately is under wraps. Like we mentioned before, we're handling a key scene in the game, and we're aiming to get it right before we start showing footage. We should be uploading some new screenshots in a short while, though.
Another, but maybe more significant reason for delays is a secret project we're doing. A few months has been purely focused on it, so Project Rhapsody has been moving a little slow for a while. The project is not ready to be announced yet, but it's moving along fast. You'll hear about it when the time comes.
We've been working on a lot of new things for Rhapsody, and I figured it's time to show a short video demonstrating a few bits of the engine.
This video is an example of a few battles, but not much actual game content. We'll have more information on progress there soon. Also, excuse the poor quality, the sound effects seem to be a bit off in the video.
Alright. Time for a progress report on the project.
It's been somewhat slow for a while now, but things have been picking up speed lately. Currently we're working an an important scene that requires a few special features. Once we complete that milestone there will be some new screenshots for you added in the Media section.
Meanwhile, I've put together a little promo poster for the game. While we're nowhere near a release, it might trigger some interest. We've already used this to promote the game and the response has been good so far.